MeteorMath Release Notes v2026.11.15
Highlights
- Coins for every finished mission. Right answers earn coins, and the award screen counts them up. A wrong answer never costs any.
- A shop for the flight. Spend coins on the explorer's glow, a title, cheer words, star bursts, a destination planet, the keypad, a trail, the sky, the Star Map, and the victory celebration. Try a look on before you buy it.
- A pilot rank and a Trophy Case. Answers right the first time raise a rank and open more of the shop. Missions earn medals, and the award clips your child has unlocked play in a video theater.
- A Fun shelf. A Streak Shield, a Golden Mission, a party popper, a meteor shower, and a postcard camera. Postcards collect in an album.
- One purchase. Three apps. The MeteorMath purchase now covers MeteorMath, MeteorMath: Space Racer, and MeteorMath: Street Racer. Sign in with the same Apple Account in each app.
- Grown-ups is a set of pages. The student's name, sounds, coins, and progress each have their own page. The player list has its own Grown-ups button for the account, support, and this device's sounds.
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Coins
Coins are earned only by finishing a mission. Leaving a mission early saves none of them. The alert says "Coins from this mission won't be saved."
Speed never changes the coins. A streak is still celebrated on screen, and it pays no coins of its own. Facts your child already knew, from a head start, from Mark facts known, or from missions before this version, stay mastered and pay no "new star" bonus. A planet or a whole table that was already complete pays nothing again. Mastering something new does pay, including a bigger table's new facts.
On the award, the lines count in one at a time, then the total. Only what this mission earned is listed.
| Line | Coins |
|---|---|
| Answers right the first time | 10 each |
| Comeback: a fact missed earlier in this mission, then answered right the first time when it comes back | 20 each, once per fact |
| Fixed after a miss | 2 each |
| Landing | 3 for each question in the mission |
| New star | 100 each |
| A planet complete (every fact of that factor, both ways, at the current table size) | 500 each |
| The whole table at the current size | 2,500 |
| First flight today | 100 |
A comeback is a fact missed on its first try earlier in this same mission, then answered right the first time when MeteorMath brings it back. 7 × 8 and 8 × 7 count as two facts. A retry after a miss pays the 2 coins once for that question, however many wrong tries came first.
During the mission, a right answer floats "+10" up off the problem, or "+2" after a miss. A comeback adds "Comeback! +20". Under the flight path, a running total shows the coins from answers so far. Landing, new stars, planets, the table, the daily bonus, and trophies wait for the award.
A 30-question mission with 26 first-try answers, 4 fixes, 2 comebacks, 2 new stars, and the day's first flight earns 698 coins before any trophy.
Mission Review shows the coins under the stars, including on the share image. Missions from before this version show no coin line.
On the launch pad, a gold chip shows the balance, such as "1,240 coins".
The Shop
The shop is on the launch pad. Every shelf has the look your child already knows, free, and always owned, so they can go back to it. Lasting items are bought once. The preview lets them try anything on, including a look whose shelf is still locked. Trying something on changes nothing that is saved.
Save for this picks one thing to save for. The launch pad then shows "Saving for …", a bar ("640 of 1,000"), and about how many more missions it will take. When the coins are there, the card says "You can buy it!" and opens the shop on that item. The award fills the same bar.
Shine belongs to one explorer. Each level costs 1,000 coins times the level, bought in order, with no top level. Switching explorers shows that explorer's own Shine. A small star badge shows the level. The look builds as the level rises: a sparkle edge, a gold outline, a soft gold aura, orbiting stars, a rainbow rim, and then a galaxy rim. Past level 20 the look stays and the number keeps climbing.
The shelves, and when they open:
| Shelf | What's on it | Opens |
|---|---|---|
| Explorer | All 38 explorers, still free. Ten ring glows, from Comet and Aurora to Galaxy. Twelve titles, such as Star Pilot, Comet Catcher, Number Ninja, and Math Wizard. Shine. | From the start |
| Cheers | The words in the flyby's cheer bubble. Classic is free. Pirate, Robot, Dino, Royal, Silly, Space Captain, Wizard, and Sports. | From the start |
| Bursts | The sparks from a right answer. Gold Stars is free. Hearts, confetti, fireworks, snowflakes, bubbles, lightning, flowers, and pixels. | Level 1 |
| Trails | A trail behind the explorer on a right answer. Ten colors and six styles: sparkles, flames, bubbles, music notes, hearts, and pixels. No trail is free. | Level 2 |
| Fun | Five things that get used up. See below. | Level 2 |
| Keypad | The digit keys. Glass is free. Nebula, Comet, Candy, Ice, Lava, Jungle, Ocean, and Midnight. The rocket key stays gold. | Level 3 |
| Planets | The planet at the end of the flight path. Saturn, Earth, the Moon, Mars, a candy planet, an ice planet, a lava planet, and a black hole. | Level 4 |
| Backdrops | The sky behind this student's screens. Deep Space is free. Aurora, sunset, deep blue, galaxy, starfall, an ice nebula, candy, and ember. Every sky stays dark so the answer colors keep their meaning. | Level 5 |
| Star Map | How mastered facts look on the Star Map and its share image. Lit Stars is free. Gold stars, a constellation, gems, planets, hearts, and neon. The products stay readable. | Level 6 |
| Celebrations | The victory lap every five first-try answers in a row, and the entrance of the award. Star Cloud is free. Fireworks, confetti, disco lights, a meteor shower, a rainbow, and balloons. | Level 8 |
A locked shelf can still be tried on. Its price reads "Opens at Level 4", and it cannot be bought or saved for until the rank reaches that level. A wish saved early waits quietly and comes back when the shelf opens.
Pilot Rank
The rank is on the launch pad, on the player card, and in the Trophy Case: "Level 7 · Pilot", with a bar to the next level.
It counts answers right the first time, across every mission MeteorMath still knows, including missions from before coins. A student who has already been flying starts at the rank those answers earned. The rank never falls when older mission records are trimmed.
| Level | Rank | Answers right the first time |
|---|---|---|
| 1 | Recruit | 50 |
| 3 | Cadet | 300 |
| 6 | Pilot | 1,050 |
| 10 | Ace | 2,750 |
| 15 | Commander | 6,000 |
| 20 | Admiral | 10,500 |
| 25 | Star Admiral | 16,250 |
There is no top level. After Star Admiral, the name becomes Star Admiral 2, Star Admiral 3, and so on, every five levels. Each level asks for more answers than the one before it.
When a mission crosses a level, the award says so, names the new rank, and names any shop shelves that just opened.
Trophies
Trophies are earned, never bought. They pay coins when the mission that earns them is finished. Anything already true before this version appears in the case and pays nothing for the past, so an existing student is not handed a pile of coins for flights they have already flown. A trophy pays once. Repeatable trophies pay each time their mission earns them.
The case opens from a Trophies chip on the launch pad, and from the award when something new lands.
Milestones. First Flight. First Star. Planet medals for the table your child is flying. Champion of the 5 × 5, 10 × 10, 12 × 12, 15 × 15, or 20 × 20 table. Mission counts at 10, 50, 100, 250, 500, and 1,000. Answer counts at 1,000, 5,000, 10,000, and 50,000 right the first time.
Again and again.
- Perfect Mission. Every answer right the first time, in a mission of 30 questions or more. 250 coins.
- Comeback Kid. Five or more comebacks in one mission. 250 coins.
- Marathon. A 100-question mission. 500 coins.
- Five-Day Week. Five different days in one Monday-to-Sunday week, in your time zone. 500 coins.
Counts stack the way place value does: ten singles become one 10× medal, ten of those become one 100×, and so on.
Secrets. Hidden until found. Mirror Master (a fact and its flip, such as 7 × 8 and 8 × 7, both right the first time, back to back). Square Dancer (every square fact at the current table, such as 6 × 6). Explorer Tour (missions as five different explorers). Lucky Sevens (the 7s planet complete).
Video theater
The Trophy Case ends with a theater of the award clips: an everyday clip for each explorer, and a perfect-mission clip. A clip your child has earned plays in color. The others stay dim, with a hint such as "Fly as the Dragon" or "Fly a perfect mission as the Dragon". The last list of clips is saved on the device, so the theater still opens when the award videos are already downloaded.
Album
A Postcard Camera from the Fun shelf saves a postcard of the mission just finished: the explorer, Shine, ring, title, sky, stars, coins, questions, and the date. The album sits in the Trophy Case, newest first. A tap opens the postcard larger, and it can be shared. One postcard per mission. The postcard keeps the look it had when it was taken.
The Fun Shelf
These are used up and can be bought again. A student can hold up to nine of each. The shop says how many are held.
| Item | Coins | Where it is used |
|---|---|---|
| Party Popper | 100 | On the award. Pop! fires a confetti blast. |
| Meteor Shower | 150 | On the launch pad. Meteors cross the screen. |
| Streak Shield | 150 | Armed on the launch pad before a mission. |
| Golden Mission | 200 | Armed on the launch pad before a mission. |
| Postcard Camera | 60 | On the award. Take a postcard saves one to the album. |
Streak Shield. On a streak of three or more, the first miss of the mission keeps the "in a row" chip going, and the screen says "Shield saved your streak!" The miss still counts in the accuracy, in what MeteorMath schedules next, and in the coins (the retry earns its 2). One shield covers that one miss. If the shield never catches a miss, it stays armed.
Golden Mission. That mission's bursts, trail, cheer, and victory lap are gold. It is used when the mission finishes.
Leaving a mission early spends nothing that was armed. The popper, the meteor shower, and the postcard are spent when they are used.
Sounds
MeteorMath now plays sounds: a clink for a right answer, a softer one after a miss, a chime for a comeback, ticks while the award counts up, a fanfare for the total, and short cues for a purchase, a trophy, a new level, and the Fun items. Nothing plays for a wrong answer.
Sounds are on by default. Grown-ups can turn them off for this device, from Name and sounds on the student's page or from Sounds on the player list. On iPhone and iPad, the silent switch mutes them too. With Reduce Motion on, the moving celebrations hold still. The coins, the looks, and the trophies stay.
The Launch Pad and the Award
The launch pad adds the coin chip, the rank and its bar, the Trophies button, the saving-for card, and a chip for each Fun item being held. Launch Mission stays the main button. On iPhone the chips wrap onto extra rows.
The award still opens with the explorer and the mission's stars. Under that, the coin tally counts in, then any news: a new level, new shop shelves, and up to three new trophies. Fun chips sit under the news. Fly again stays the main button. On iPhone the award scrolls so the news and the Fun chips come into view.
The worn sky, trail, burst, planet, keypad, cheers, and celebration show on the mission, the victory lap, the award, and the Star Map. The student's screens share the backdrop they bought.
Grown-ups
The student's Grown-ups page is now a set of pages:
- Name and sounds. Rename the student, and turn sounds on or off for this device.
- Coins. Balance, coins earned this week, and a list of purchases by name and date. This page is read-only. Coins come from missions, and only the student spends them.
- Progress summary, Missions, and Learning. The same tables as before, each on its own page.
- Account and access. Sign in, the purchase, and Restore Purchase.
- Support. Save diagnostic logs and send a report.
The player list has a Grown-ups button in the header. It opens Account and access, Support, Sounds, and, when they apply, Our Apps, Website, and Share. A student's name, coins, and progress stay on that student's own page.
Deleting a player still asks a grown-up to answer a multiplication question. Deleting a player also deletes that player's coins, look, wish, trophies, and postcards.
One Purchase, Three Apps
The purchase now lives on Account and access, opened from Grown-ups. Before the purchase, the page is titled One purchase. Three apps. It shows a card for MeteorMath, MeteorMath: Space Racer, and MeteorMath: Street Racer, the App Store price on one line ("once · no subscription"), and Buy the full game with that price. Restore Purchase sits with it.
Each card says what the purchase unlocks there:
- MeteorMath. Multiplication tables beyond 5×5, up to 20×20.
- MeteorMath: Space Racer. Season 2 and every season after, Turbo upgrades, Pro and Legend ships, the pit stop, and Customize.
- MeteorMath: Street Racer. The same, for cars.
MeteorMath's card is marked This app. The others open that app when it is installed on this Mac, or otherwise open its App Store, TestFlight, or website link. On an iPhone the cards stack. On an iPad or a Mac they stand side by side when they fit.
After the purchase, the same page reads Your purchase covers three apps.
Sign in with the same Apple Account in each app to use the purchase there. Profiles and progress stay separate in each app. A purchase from an earlier version of MeteorMath is the same purchase, so it covers the two racer apps once you sign in with that Apple Account and restore.
The free game is unchanged: tables through 5×5. The bigger tables are what the MeteorMath card unlocks.
Saves
Coins, the worn look, the wish, armed Fun items, trophies, seen award clips, and postcards are part of the student's save. They sync with the student's other progress through iCloud. Buying the same lasting item on two devices counts once. Fun items count every time they are bought.
An exported profile includes its coins and its look. An export from an earlier version still imports, with an empty wallet. Importing gives the profile its own copy of the coins.
Get MeteorMath Now
- App Store (iPhone, iPad, Mac)
- TestFlight
- Direct Download (Apple Notarized for Mac)